The co-founder and creative director at Territory Projects discusses why designers should be using technology to bring brands to life, from movement and interactive touchscreens to virtual and augmented reality.
John Scarrott, trainer and coach to design professionals, spoke with three creative directors who have taken this journey to find out how they adapted to life at the top.
A Kickstarter campaign has been launched to fund a new board game, which aims to educate young people and make them feel “more comfortable” talking about menstrual cycles.
Hamilton has died aged 55, leaving behind a 30-year career in publishing that saw him invigorate hundreds of book covers, while bringing unknown creative talent like Shepard Fairey to the
The cinema’s new identity features a handwritten-style wordmark and aims to bring consistency to the brand by replacing multiple logos with one design system.
The poverty-fighting charity has a new identity, as does its annual televised fundraiser Red Nose Day, in a bid to create a distinction between the organisation and the event.
We take at look at the design and representation of female characters in video games and ask if they are falling behind the real world in terms of gender equality.
South African annual design conference Design Indaba is just around the corner and we’ve picked out some of the most exciting talks to look out for.
LW Theatres has a new overarching brand, as well as unique sub-brands for the group’s six main London playhouses, which all have a typographic style influenced by the architecture of
As Bauhaus celebrates its centenary, we look at how its endurance can be explained by some simple yet powerful principles.
Plaything, created by Will Anderson and Niall Tessier-Lavigne, will let gamers take on the role of both “designer and player” by creating their own characters.