Responding to a brief to design an engaging and educational game, the consultancy has developed Time Explorer, an isometric puzzle and action game which aims to be historically accurate and reference objects from the museum’s collections.
The consultancy won the contract having been invited to tender by the museum, seeing off 12 shortlisted groups in late 2008, according to lead designer Tim Smith.
Starting in the museum’s Great Court space, players can choose Ancient Rome, Aztec Mexico and Imperial China levels, select characters and access score information to check rankings against other online players.
Aimed at nine- to 14-year-olds, the game invites players to ‘travel back in time’, where they interact with figures of history to save artefacts from being destroyed by natural disasters.
Smith says, ‘We tested the game in a school and found that it actually had a much broader appeal than just nine- to 14-year-olds.’