Described by the Barbican as a ‘festival-style exhibition’, when it opens in July next year the show will feature digitally-led work across disciplines including design, visual art, video games, film, architecture and music.
Ab Rogers Design was appointed to the project following a creative pitch in August this year, and is leading on the spatial design for the exhibition, while 59 Productions will lead on the media design.
It is not known at this stage who will be working on the exhibition graphics.
Louise Martin, Ab Rogers Design lead designer on the project, says, ‘It’s very much a project about working together. Digital media is not a straightforward thing, it can be quite intangible, so you’ve got to find new ways to present the narrative’.
She adds, ‘A key word is “immersive”. There’s an incredible quantity and diversity of content, so we’re really making sure in this instance that we develop a language that can spread through all these pieces and work with the existing architecture to create a series of environments in which to experience the pieces’.
Digital Revolution will take over the entire Barbican space, with a number of different commissions including a work by musician will.i.am, an immersive laser sculpture by Umbrellium, an installation in the Curve gallery by United Visual Artists and a piece by Universal Everything, which created an installation at the Science Museum’s new Media Space, at the Barbican’s Silk Street entrance.
The Universal Everything piece will be themed around digital drawing, allowing visitors to contribute to the work at the venue and online.
The Barbican is also collaborating with Google on the DevArt series of digital art projects looking at coding as a creative art form, including four gallery commissions, an online ‘inspiration hub’ and a competition for ‘undiscovered creative coders’.
Neil McConnon, head of Barbican international enterprises and project commissioner, says, ‘Digital Revolution celebrates creatives who are pushing artistic boundaries across the arts using digital media.
‘Through a series of gallery-based work and public interventions the exhibition will transform the Barbican into an animated canvas – inspiring digital natives, gamers, movie fans, retro geeks, family groups and art fans alike.’